![]() ![]() ![]() Until now, every Switch controller cut corners and was missing at least one core feature. So ya, the actual aiming part of IR is nice, I always did love it, but there's a reason it's been forsaken and left in the Aknes (Mobapad M9 I think?) Sold on Amazon. Gyro + analog does 99% as good a job, but doesn't have any restrictions or baggage like sensor bars that would make portable play unfeasible. Certain technologies might do slightly better in one respect, but come with downsides that outweigh the benefits. And tbh, it's so good I lost all interest in pointer controls, especially since they require a sensor bar that basically borks any attempt at portable play. But it doesn't exist, ergo, gyro dual analog is the current gold standard. If there was a console that offered IR pointer controls with dual analog, I'd concede that's the gold standard. The point is, dual analog gyro is the gold standard actually being used. Not to mention any benefit from it is immediately lost due to controlling the camera with pointer controls, which is almost as obtuse as controlling aiming with an analog stick. The problem is, I can aim 99% as good with gyro and dual analog, and not have to sacrice all the benefits of the remaster for that extra 1% precision that's not needed anyways. It shouldn't be surprising the best way to experience controls designed for IR pointing is with a console that offers IR pointing. I'm way past playing games for the sake of of course it's not gonna replicate it exactly. ![]() Might try to get the ending again, might not. Don't remember if 2 and 3 waste your time in the same way Prime 1 does tho. But replaying this reminded me why I'm not particularly excited for Prime 4 because I remember all three games doing dumb s*** like the artifact collecting. Absolutely, I won't deny retro had a lot of great ideas that inspired others and pushed this type of gameplay forward. Basically dead ends like I mentioned earlier. And at two or three points the game feels like it's trying to punish you for exploration despite how open-ended it is otherwise. ![]() Upgrades (the charge + missile s***) are kind of meh. The enemies constantly stay challenging which is admittedly neither good nor bad, inherently, but definitely a double edged sword kind of thing. Traversal is good, don't get me wrong, but the platforming is finicky. The games are all masterclasses in that kind of exploration and guiding you through their worlds without making it feel heavy handed and at times there's very obvious shortcuts you may not take because you CAN get further and further into a given area and because they will ultimately end up leading you back to where you're supposed to be anyway. You get new weapons to mow down early game enemies, you get upgrades to Samus' movement options, making traversal much more fun the further you get, you WILL find a ton of goodies on your way back and more often than not it's not even particularly time consuming to backtrack in 2D Metroid either. Usually Metroid is great about backtracking. I completely forgot why I disliked Prime so much until I got the little ping about collecting all artifacts to enter the final area.tempted to drop the game because outside of the atmosphere, music and soooorta seeing how this was way ahead of the curve all those years ago I stopped having fun when the game guided me into the third or fourth dead end, forcing me to backtrack through half of Tallon IV for the umpteenth time.Īnd I think I know why this is so dull in Prime. ![]()
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